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Tiris Materials

These are the materials i worked on for the videogame Tiris from Cremaet Studios, starting from reference search, followed the analisis of the videogames requirements for optimal resolution, artistical impact and resources required ingame, iterating through the process and finalizing with the creation and implementation of the materials in unreal engine 5.

Materials designed and prepared for the cathedral tileset

Materials designed and prepared for the cathedral tileset

Materials designed and prepared for the cathedral tileset

Materials designed and prepared for the cathedral tileset

Tileable material present throughout half of the videogame

Tileable material present throughout half of the videogame

Substance Designer Diagram

Substance Designer Diagram

Trimsheet that complements the brick wall material for the beautifiers

Trimsheet that complements the brick wall material for the beautifiers

Substance Designer Diagram

Substance Designer Diagram

Discared rock material

Discared rock material

Substance Designer Diagram

Substance Designer Diagram

Tileable material used vith parameter variations for columns, arcs and railings throughout the cathedral tileset

Tileable material used vith parameter variations for columns, arcs and railings throughout the cathedral tileset

Substance Designer Diagram

Substance Designer Diagram

Discarted cathedral floor material

Discarted cathedral floor material

Substance Designer Diagram

Substance Designer Diagram

Discarted cathedral floor material

Discarted cathedral floor material

Substance Designer Diagram

Substance Designer Diagram

Dressing and Lighting by Luis Arnosi

Dressing and Lighting by Luis Arnosi

Dressing by Nico van den Brink and Fabricio Molinaro and lighting by Nico van den Brink

Dressing by Nico van den Brink and Fabricio Molinaro and lighting by Nico van den Brink

Dressing by Nico van den Brink and Shihao Wang and lighting by Nico van den Brink

Dressing by Nico van den Brink and Shihao Wang and lighting by Nico van den Brink

Dressing by Nico van den Brink and Fabricio Molinaro and lighting by Nico van den Brink

Dressing by Nico van den Brink and Fabricio Molinaro and lighting by Nico van den Brink

Analisis of elements and materials of Baldur's Gate 3 by Nico van den Brink

Analisis of elements and materials of Baldur's Gate 3 by Nico van den Brink

Concepts art Cathedral by Luis Arnosi and Shihao Wang | Concept art Catacombs by Tiris colaborators | Material analisis and reference search by Nico van den Brink

Concepts art Cathedral by Luis Arnosi and Shihao Wang | Concept art Catacombs by Tiris colaborators | Material analisis and reference search by Nico van den Brink