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Tiris Hidden Enemy: Gargoyle

This gargoyle is the character i have worked on for the videogame Tiris from Cremaet Studios, starting from reference search, followed the analisis of the art-style for enviroment V-Rising and for Characters Archane. I have prepared the 3D model requirements for optimal resolution, artistical impact and resources required ingame, iterating through the process and finalizing with the creation and implementation of the 3D model and textures in unreal engine 5.

Rendered in Unreal Engine | Dressing by Nico van den Brink and Fabricio Molinaro and lighting by Nico van den Brink

Rendered in Unreal Engine | Dressing by Nico van den Brink and Fabricio Molinaro and lighting by Nico van den Brink

Rendered in Unreal Engine | Dressing by Nico van den Brink and Fabricio Molinaro and lighting by Nico van den Brink

Rendered in Unreal Engine | Dressing by Nico van den Brink and Fabricio Molinaro and lighting by Nico van den Brink

Rendered in Unreal Engine | Dressing by Nico van den Brink and Fabricio Molinaro and lighting by Nico van den Brink

Rendered in Unreal Engine | Dressing by Nico van den Brink and Fabricio Molinaro and lighting by Nico van den Brink

Rendered in Unreal Engine | Dressing and Lighting by Luis Arnosi

Rendered in Unreal Engine | Dressing and Lighting by Luis Arnosi

Rendered in Unreal Engine | Dressing and Lighting by Luis Arnosi

Rendered in Unreal Engine | Dressing and Lighting by Luis Arnosi

Tiris gameplay from the gargoyle enemy

Arcane Stone references

Arcane Stone references

Rigging Test

Turn Around

Idle

Agro

Attack

Death

Walk

Run

Hit

Environment Gargoyle Blueprint

Environment Gargoyle Blueprint

Environment Gargoyle Blueprint